[Haskell-cafe] Reducing CPU load when using Helm
kaspar.bumke at gmail.com
Tue Aug 19 20:52:13 UTC 2014
On 18 August 2014 20:24, Kaspar Emanuel <kaspar.bumke at gmail.com> wrote:
> are there some simple tricks to reduce the CPU load? This simple
> square rendering sits at 20% CPU even when the window size remains
> import FRP.Helm
> import qualified FRP.Helm.Window as Window
> render :: (Int, Int) -> Element
> render (w, h) = collage w h [move (100, 100) $ filled red $ square 64]
> main :: IO ()
> main = do
> engine <- startup defaultConfig
> run engine $ render <~ Window.dimensions engine
> The binary fractal tree I submitted in another thread on helm-dev
> sits at 100% CPU when the mouse isn't moving. It seems to me that
> Helm keeps re-drawing and re-computing when it doesn't need to.
> I started digging through the source a bit but it will take me a while
> to understand Elerea and how it samples the inputs and causes things
> to update.
> Are there any quick fixes?
So I tried stepping the render function using a time-constant. But
that just causes the resulting programs to freeze on the first frame.
I modified the driveNetwork function from here:
Bit out of my element with this stuff. I'd just like to _not_ max out
the CPU with simple graphical programs.
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