[Haskell-cafe] DSL to English and back for game rule set?

Adam Gundry adam.gundry at strath.ac.uk
Mon May 20 10:15:51 CEST 2013


In case you haven't seen it already, you might be interested in Inform
(http://inform7.com/), which is a DSL for interactive fiction (aka "text
adventures") using natural language.

Cheers,

Adam


On 19/05/13 21:27, Matthew O'Connor wrote:
> Hello all,
> 
> I recognize this isn't directly a Haskell-related question, but as I'd
> like to solve this problem in Haskell & figured it's applicable. Let me
> know if there's a better place to ask.
> 
> I am interested in creating a DSL (or set of types) for describing rules
> for a computer game. I'd like the language to be able to be written out
> to readable and clear English. I'd also like to be able to recreate the
> representation by reading the English back in. The idea is that the DSL
> will be unambiguous in either English or its internal representation. My
> thinking is that this will avoid inconsistencies between the game rules
> and the text describing those rules to the players.
> 
> I want the ruleset to be able to describe type of heroes and monsters,
> their abilities, the effects of their attacks, how they use resources, etc.
> 
> I realize this may not be an efficient way to go about writing a game,
> but it seems like an interesting project. Some of my concerns are at
> what level the DSL should be written to allow for extensions for new
> heroes, monsters, etc. without having to just add very specific
> extensions every time a new hero or item is created.
> 
> Does anyone have thoughts on how to proceed on this, previous work,
> and/or ways to investigate it?
> 
> Thanks,
> Matthew


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