[Haskell-cafe] Announcement - HGamer3D - 0.2.1 - featuring FRP based GUI and more

Johan Holmquist holmisen at gmail.com
Wed Mar 20 16:58:15 CET 2013


Looks nice!

I am curious as to why this is Windows only. Of the listed libraries
(Ogre, CEGUI, SFML, enet, BulletPhysics, Vect, netwire) none seem to
be platform specific.

Regards
/Johan

2013/3/20 Ivan Perez <ivanperezdominguez at gmail.com>:
> This is very cool. I've been keeping an eye on this library for a few
> months.
>
> Keep it on!
>
>
> On 19 March 2013 15:18, Heinrich Apfelmus <apfelmus at quantentunnel.de> wrote:
>>
>> Peter Althainz wrote:
>>>
>>> Dear All,
>>>
>>> I'm happy to announce release 0.2.1 of HGamer3D, the game engine with
>>> Haskell API, featuring FRP based API and FRP based GUI. The new FRP API is
>>> based on the netwire package. Currently only available on Windows:
>>> http://www.hgamer3d.org.
>>
>>
>> Nice work!
>>
>> Of course, I have to ask: what influenced your choice of FRP library in
>> favor of  netwire  instead of  reactive-banana ?
>>
>>
>> Best regards,
>> Heinrich Apfelmus
>>
>> --
>> http://apfelmus.nfshost.com
>>
>>
>>
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