[Haskell-cafe] ANN: Nomyx 0.2 beta, the game where you can change the rules

Corentin Dupont corentin.dupont at gmail.com
Wed Jun 19 13:18:54 CEST 2013


Thanks Brent! I'm glad you like it.
You will win a lot of money if new players come :)
Indeed Brent proposed a rule that allows sponsorship: if you invite a
player in, you win 50 ECU...

The game is still in beta-phase, so expect bugs...
There is some learning material in the links in my mail under (see the
forum).

Best,
Corentin**


On Wed, Jun 19, 2013 at 1:01 PM, Brent Yorgey <byorgey at seas.upenn.edu>wrote:

> This is great fun, more people should come and join us! =)
>
>   http://www.nomyx.net:8000/Nomyx
>
> we are playing game "demo3".
>
> -Brent
>
> On Fri, Jun 14, 2013 at 05:57:57PM +0200, Corentin Dupont wrote:
> > Hello everybody!
> > Here it comes, the second beta release [1] of Nomyx, the only game where
> > You can change the rules!!
> > This is an implementation of a Nomic [2] game in Haskell (I believe the
> > first complete implementation of a Nomic game on a computer). In a
> > Nomyxgame you can change the rules of the game itself while playing
> > it. The
> > players can submit new rules or modify existing ones, thus completely
> > changing the behaviour of the game through time. The rules are managed
> and
> > interpreted by the computer. They must be written in the Nomyx language,
> > which is a subset of Haskell.
> >
> > At the beginning, the initial rules are describing:
> > - how to add new rules and change existing ones. For example a unanimity
> > vote is necessary to have a new rule accepted.
> > - how to win the game. For example you win the game if you have 5 rules
> > accepted.
> > But of course even that can be changed!
> >
> > Here is a video introduction and first tutorial of the game:
> > http://vimeo.com/58265498
> > The game is running here: www.nomyx.net:8000/Nomyx
> > I have set up a forum where players can learn about Nomyx and discuss the
> > rules they intend to propose: www.nomyx.net/forum
> > The example file gives a lot of examples of rules that you can submit:
> > www.nomyx.net:8000/src/Language/Nomyx/Examples.hs
> >
> > Changes from V0.1:
> > - new login system: you can now login with your Google, Yahoo, Live
> > Journal, Myspace, OpenId or Facebook accounts (thanks to
> > happstack-authenticate)!
> > - new DSL for voting (see below)
> > - styling: rule code colorized, better settings and help
> > - use cookies to store the user ID (as suggested on this mailing list)
> > - new error system to handle exceptions in rules (with ErrorT)
> > - use lenses
> >
> > I set up a little DSL to create elections (elect one of the players for a
> > special role) or referendums (a yes/no question).
> > You create in one line within Nomyx an vote with unanimity or majority, a
> > quorum and different ballot systems. See here:
> > http://www.nomyx.net/forum/viewtopic.php?f=3&t=1518
> >
> > Let's test it! If you are interested, please go to this forum thread and
> > we'll set up a small team to start a match!
> > http://www.nomyx.net/forum/viewtopic.php?f=4&t=1517
> > The demo game is running here: www.nomyx.net:8000/Nomyx then select game
> > "demo2".
> > As the first player of the game, I changed the initial unanimity vote to
> a
> > simple majority, with a minimum of 2 players voting. Having your new
> rules
> > accepted will be easy!
> > Let's see who will win :)
> >
> > Cheers,
> > Corentin
> >
> > [1] http://hackage.haskell.org/package/Nomyx
> > [2] www.nomic.net
>
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>
>
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