[Haskell-cafe] Feedback on FFI bindings for C++ library
kudah
kudahkukarek at gmail.com
Fri Jan 18 03:03:48 CET 2013
I'd suggest to first look at how other C++-bindings for haskell are
implemented. e.g. wxHaskell is the most mature Haskell C++ binding out
there. hogre tries to generate bindings from headers. And a number of
(rather minimal) bindings to some libs were made as part of Nikki and
the Robots.
On Thu, 17 Jan 2013 18:48:02 +0100 Nathan Hüsken
<nathan.huesken at posteo.de> wrote:
> Hey,
>
> I would like to write FII bindings in haskell for cocos2d-x
> (http://www.cocos2d-x.org/), which is a C++ library.
>
> Since I have little experience with this, I would like some feedback
> before I discover that concept is bad half way.
>
> In cocos2d there is a base class with much functionality: CCNode
> Many classes derive from it (i.E. CCLayer) and use the virtual
> functions of CCNode (i.E. setPosition).
>
> How do I map this to haskell?
>
> The general Idea:
>
> I have a typeclass, in which everything that is derived from CCNode is
> an instance:
>
> class NodeDerived a where
> toNode :: a -> Node
>
> setPosition :: a -> (Double,Double) -> IO ()
> setPosition a pos = setNodePosition (toNode a) pos
>
> instane NodeDerived Layer where
> toNode = layerToNode
>
> and layerToNode :: Layer -> Node would be implemented in C++ as:
>
> CCNode* layerToNode(CCLayer* l) { return
> dynamic_cast<CCNode*>(l); }
>
> This way I would have only to implement toNode for every class derived
> from CCNode and get all the functions CCNode defines.
>
> What do you think if this Idea?
> How would you do it?
>
> Thanks!
> Nathan
>
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