[Haskell-cafe] STM interfacing with GLFW
krajcevski at gmail.com
Sat Dec 7 21:35:32 UTC 2013
I'm new to STM and to Haskell in general. I've been writing a small library
to try some graphics algorithms in Haskell, but using GLFW's callbacks
seems to be causing me problems. I have a (relatively heavyweight?) object
wrapped in a TVar (Data.Set) that I'm sharing across all threads.
Unfortunately, once I run the program, it becomes unresponsive although the
main loop is still running. I'm not sure exactly what the semantics are for
getting STM right, but ideally I'm trying to modify the TVar in GLFW event
callbacks and then finally read out the value of the TVar at the end (or
beginning) of my rendering loop. I've been able to get a small program
working that reproduces my problem:
Any help would be great!
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