[Haskell-cafe] GHC for mobile devices?
andrew.pennebaker at gmail.com
Sun Nov 11 03:03:58 CET 2012
ASM for iOS is possible, so GHC mobile should be possible.
On Nov 10, 2012 5:59 PM, "Andrew Pennebaker" <andrew.pennebaker at gmail.com>
> I've tried porting GHC to Haiku OS, a Unix-like desktop OS, but the state
> of the GHC build system is fairly confusing. The build scripts contain a
> Perl script with a bad shebang, and you can't build GHC without already
> having a working older version.
> If someone can point me to the most recent GHC code that doesn't need
> itself to compile, I can work on a Haiku version as practice. I really want
> GHC for every possible system.
> On Nov 10, 2012 5:49 PM, "Kristopher Micinski" <krismicinski at gmail.com>
>> On Sat, Nov 10, 2012 at 3:50 PM, Casey Basichis <caseybasichis at gmail.com>
>> > Hi Kris,
>> > No offense taken, it was an argument that works to shut down
>> > discussion of how to get Haskell running on mobile, a task which has
>> > perplexed me for several long days. I agree most apps are pretty
>> > at least on iOS though, despite the percentages being wildly off there
>> > still a few hundred apps that are very well done and thoughtful, none of
>> > them using Haskell I'm sure.
>> Yup! Most of the time apps are merely "translated" versions of rails
>> frontends. (For better or for worse, I assume that if we were to port
>> haskell to work with Android really it would be mostly to appease my
>> > I'm looking to pass Haskell lists of musical data and return processed
>> > musical ideas from it (not audio, not realtime). I was also planning on
>> > handling a database within Haskell as the information contained would be
>> > used by the music processing and from what I have read Haskell
>> interfaces to
>> > SQL far more readily than with a C++ orm type solution. I was planning
>> > working with Haskells Euterpea as base to build my ideas off of, my I
>> > end up rolling my own similar library as my aims are a bit different
>> > theirs.
>> I'm not sure I understand completely, but I agree this isn't a bad idea.
>> > Everything else would be C++, including the interface, audio and dsp
>> > processing etc. I already have the C++ stuff running on my phone. I
>> > read about the difficulty of getting Haskell working in real world
>> > scenarios, but as far as I understand my plans for it are fairly well
>> > to it.
>> I don't disagree!
>> > Since much of the documentation online about Haskell seems to be out of
>> > date, its tough to get a general feel for whats working. I see people
>> > mention that cross-compilation was finished a while back which should
>> > for targeting arm but nothing concrete and the website gives conflicting
>> > info. I've also considered using GHC to generate C to paste into the
>> > project but it seems there have been and may be more integrated ways to
>> > it running.
>> I am venturing into my embarrassing lack of knowledge about GHC
>> internals here, but how easily would the run time system work on
>> Android..? I had assumed a large part of the effort into getting
>> OCaml to work on iPhone went into the runtime system, no?
>> If you're (Andrew or anyone) still interested in pursuing this I would
>> be interested in helping out, I have some Android internals knowledge
>> and would be glad to lend a hand.
>> One major thing that seems to be necessary is congealing all the
>> (mis/outdated)information into the wiki article on haskell.org.
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