[Haskell-cafe] [C][enums][newbie] What is natural Haskell representation of such enum?
Daniel Hlynskyi
abcz2.uprola at gmail.com
Mon Jan 23 22:14:41 CET 2012
Thanks. This and previous email are answers to question I asked. But not
the answer to question I mean.
I'll describe the whole task, as Yves Parès suggested.
I'm trying to convert C++ code to Haskell. I have such hierarchy: class
Object, class Item : Object, class Container : Item. Another one example:
class Unit : Object, class Player : Unit. Each constructor do things like
this:
Object::Object()
{
objectType = TYPEMASK_OBJECT;
// ... lots of code ...
}
Item::Item()
{
objectType |= TYPEMASK_ITEM;
// ...
}
Container::Container(): Item()
{
objectType |= (TYPEMASK_ITEM | TYPEMASK_CONTAINER);
// ...
}
What is objectType? This field is used when a networksend packet is
created. In the packet it is 1 byte of flags, so it is in object hierarchy.
So the question was: what type should objectType field have in Haskell? I
think it must not mimic enum. What the structure have I to use? There is
one more problem - there may be lots of objects, lots of, so memory
efficiency is also suggested.
And side question: what to do with classes? =) Maybe there is simple rule
to convert OO hierarchy to FP.
23 січня 2012 р. 12:15 Malcolm Wallace <malcolm.wallace at me.com> написав:
>
> > 2012/1/22 Данило Глинський <abcz2.uprola at gmail.com>
> > What is natural Haskell representation of such enum?
> >
> > enum TypeMask
> > {
> > UNIT,
> > GAMEOBJECT,
> >
> > CREATURE_OR_GAMEOBJECT = UNIT | GAMEOBJECT
> > };
>
> I don't think that definition makes any sense in C, because UNIT is 0, so
> UNIT | GAMEOBJECT == GAMEOBJECT == 1
>
> Nevertheless, in Haskell something vaguely similar might be:
>
> data TypeMask = UNIT | GAMEOBJECT | CREATURE_OR_GAMEOBJECT
>
> > // 1-byte flaged enum
> > enum TypeMask
> > {
> > // ...
> > UNIT = 0x0004,
> > GAMEOBJECT = 0x0008,
> > // ...
> >
> > CREATURE_OR_GAMEOBJECT = UNIT | GAMEOBJECT
> > WORLDOBJECT = UNIT | PLAYER | GAMEOBJECT | DYNAMICOBJECT | CORPSE
> > // ... even more enum combos ...
> > };
>
> import Data.Bits
> data TypeMask = UNIT | GAMEOBJECT | CREATURE_OR_GAMEOBJECT | WORLDOBJECT
> instance Enum TypeMask where
> fromEnum UNIT = 0x4
> fromEnum GAMEOBJECT = 0x8
> fromEnum CREATURE_OR_GAMEOBJECT = fromEnum UNIT .|. fromEnum GAMEOBJECT
> fromEnum WORLDOBJECT = fromEnum UNIT .|. fromEnum PLAYER .|. fromEnum
> GAMEOBJECT
> .|. fromEnum DYNAMICOBJECT .|. fromEnum CORPSE
>
> toEnum 0x4 = UNIT
> toEnum 0x8 = GAMEOBJECT
> toEnum _ = error "unspecified enumeration value of type TypeMask"
>
> isCreatureOrGameObject :: Int -> Bool
> isCreatureOrGameObject x = (x .|. fromEnum CREATURE_OR_GAMEOBJECT) /= 0
>
> isWorldObject :: Int -> Bool
> isWorldObject x = (x .|. fromEnum WORLDOBJECT) /= 0
>
> -- But fundamentally, this is not an idiomatic Haskell way of doing things.
> -- The other posts in this thread have shown more Haskell-ish translations.
>
>
>
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