[Haskell-cafe] Haskell School of Expression (graphics)
dagitj at gmail.com
Wed Jun 1 19:39:13 CEST 2011
On Mon, May 30, 2011 at 1:19 AM, Jerzy Karczmarczuk
<jerzy.karczmarczuk at unicaen.fr> wrote:
> Henk-Jan van Tuyl commenting Andrew Coppin
>> ... (about HOpenGL and H.Platform) ...
>>> Uh... yes, you might be right about that. However, AFAIK you still need
>>> something with which to create a rendering surface in the first place. (Not
>>> sure if HP includes GLUT...)
>> As you can see in the HP documentation at
>> , both OpenGL and GLUT are present.
> Or simply download and execute the examples before raising doubts... (the
> Haskell translation of the NeHe tutorials, etc.) No need for speculation.
> Now, I have a personal pedagogical comment.
Wow, this is great feedback! Thank you. I'm CC'ing the opengl list.
> A few months ago I gave to some 30 students an assignment (a family of, with
> freely chosen variants). A long one, to complete in 2 months or more, and
> the subject was - the implementation, coding and running some nice 3D scenes
> with HOpenGL. I teach Haskell for years, usually the projects, which should
> be "applied" are devoted to some exercices in AI / games, compilation, text
> processing, graph manipulation, lazy numerics, etc., you know the song. This
> time I decided to propose something more visual.
> The results? A true DISASTER!
> They did "something", all of them, and all their realisations were the nec
> plus ultra of mediocrity... Since my students were as clever and laborious
> as always, and I didn't drink much vodka during this process, I asked them
> what happened? The short "standard" assignments went smoothly as always...
> The answers (concentrated) were as follows:
> The OpenGL bindings in Haskell are hardly "functional". You make us sweat
> with generic functional patterns, laziness, exquisite typing,
> non-determinism monad, parsing tools, etc., and then you throw us into this
> ugly imperativism ! Nobody liked your assignment, it was no pleasure for us,
> and our results are the consequence thereof. Where is Haskell?? Of course,
> we had to execute the typical syntactic gymnastics, but without
> understanding the functioning of all those "variables", and other stuff
> relevant to the stateful OpenGL engine. Perhaps, if we had before a semester
> of OpenGL, and at least two months of a true course/tutorial (not your
> pseudo-tutorial on the Web...) we could be more productive.
I think the opengl bindings themselves should be have a level that
closely matches the C API so that people can use famous books like the
redbook to learn it. I wouldn't really expect us Haskellers to stop
there though, as that's the OpenGLRaw library. I think we need
something a bit higher level on top that lets you use non-FFI types.
That's the OpenGL library. Then we need something that Haskellers
*actually* use that provides resource loading, management, type typing
etc. I think we need scene graphs and what have you.
There is a summer of code student working on the OpenGL library part
of it, or HGL as he likes to call it.
I know someone else has been working on a scene graph / scene
management library. I don't think the opengl creators meant for
people to develop at that level. I think they really did mean for
people to build "middleware" on top of it and I think that's what we
in the Haskell community need to do.
By the way, did you show your students gloss?
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