[Haskell-cafe] OpenGL vs OpenGLRaw

David Barbour dmbarbour at gmail.com
Sat Jul 23 21:13:02 CEST 2011


I'm a bit curious about who might be using GPipe.

I've been trying to find a good variation on OpenGL that integrates nicely
with reactive programming. Issues such as texture management seem to be
rather difficult targets.

On Sat, Jul 23, 2011 at 12:06 PM, Jake McArthur <jake.mcarthur at gmail.com>wrote:

> Translation from c is much more straightforward with openglraw compared
> with OpenGL. Also, many of the design decisions behind OpenGL are arbitrary
> or limiting, and some features aren't even exposed in its interface.
>
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