[Haskell-cafe] Haskell for children? Any experience?

John Lato jwlato at gmail.com
Mon Feb 21 11:26:15 CET 2011


>
>
> Message: 7
> Date: Sun, 20 Feb 2011 04:34:56 +0900
> From: "Benjamin L. Russell" <DekuDekuplex at Yahoo.com>
> Subject: Re: [Haskell-cafe] Haskell for children?  Any experience?
> To: haskell-cafe at haskell.org
> Message-ID: <ijp613$9q5$1 at dough.gmane.org>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Actually, I've been wishing for a high-level way of creating an
> interactive three-dimensional virtual world in Haskell that doesn't
> require explicit knowledge of linear algebra.  Ideally, I'm looking for
> a Haskell way of creating a functional counterpart to, say, Open Cobalt
> (see http://www.opencobalt.org/) that is high-level-enough not to
> require explicit manipulation of row and column vectors.
>
> One of the main problems, however, is the lack of reflection.  Ideally,
> I would like the project to be able to modify its own framework in real
> time, so that, for example, within the virtual world, users would be
> able to create portals to other virtual worlds, and then write code
> while the project was running to change the configuration without
> restarting the project.  Then users would be able to write code in the
> functional style to change the virtual environment _in situ._
>

It's not Haskell, but this sounds a lot like Newspeak:
http://bracha.org/Site/Newspeak.html

John L.
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