[Haskell-cafe] Re: Map constructor in a DSL
steffen
steffen.siering at googlemail.com
Wed Oct 27 00:24:34 EDT 2010
Ah, it's too early in the morning...
There is still some room to simplify (e.g. fuse the liftE (map ...)
ops).
Here a simpler Version:
evalObs (Map f obs) = liftE (map (evalObs.f.Konst)) (evalObs obs)
>>=
either (return.Left)
(sequence >=> return . sequence)
On 27 Okt., 06:12, steffen <steffen.sier... at googlemail.com> wrote:
> Hi,
>
> I think you may want to over think your types again.
> Especially your Evaluator-Monad, and maybe your Map constructor.
>
> The Problem is, due to your use of Either and the need for evalObs to
> finally transform from "Obs [a]" type to "Evaluator [a]" you will end
> up in another Monad for Either:
>
> instance Monad (Either Actions) where
> return = Right
> (Left x) >>= _ = Left x
> (Right a) >>= f = f a
>
> Then one solution may be:
>
> evalObs (Map f obs) = evalMap (f.Konst) (evalObs obs)
>
> evalMap :: (a -> Obs b) -> Evaluator [a] -> Evaluator [b]
> evalMap f o = liftE (map evalObs) (liftE (map f) o) >>= \x ->
> case x of
> Left actions -> return $ Left actions
> Right evals -> sequence evals >>= return .
> sequence
> -- first "sequence evals" creates [Either Actions a]
> -- second "sequence" create Either Actions [a]
>
> After building up the "Evaluator [a]" construct inside your Evaluator-
> Monad, you have to join the construct "evals" back into your real
> Monad and since you pass around results using Either inside your
> Evaluator-Monad, you have to treat the Either-type just like another
> Monad.
>
> If you get stuck on your types, define new toplevel functions (as
> undefined) each taking one argument less and play with the types in
> your files and in ghci until it begins to make sense.
>
> On 26 Okt., 19:42, Dupont Corentin <corentin.dup... at gmail.com> wrote:
>
>
>
>
>
>
>
> > Hey Chris!
> > Values for PlayerNumber are acquired at evaluation time, from the state of
> > the system.
>
> > I have not included the evaluation of AllPlayers.
> > Here how it looks:
>
> > evalObs AllPlayers = return . pure =<< gets players
>
> > But when you build your Obs, you have yet no idea how much players it will
> > be.
> > This is just symbolic at this stage.
>
> > To give you a better insight, here is want I want to do with Map:
>
> > everybodyVote :: Obs [Bool]
> > everybodyVote = Map (Vote (Konst "Please vote")) AllPlayers
>
> > In memory, everybodyVote is just a tree.
> > This rule can be executed latter whenever I want to perform this democratic
> > vote ;)
>
> > Hope this answer to your question.
> > Corentin
>
> > On Tue, Oct 26, 2010 at 7:17 PM, Christopher Done
> > <chrisd... at googlemail.com>wrote:
>
> > > On 26 October 2010 18:07, Dupont Corentin <corentin.dup... at gmail.com>
> > > wrote:
> > > > But how can I write the evaluator for Map?
>
> > > Where do values for PlayerNumber come from? Unless I'm mistaken, the
> > > only thing that Map can be used with is Obs [PlayerNumber], a list of
> > > values PlayerNumber which we have no means of acquiring in order to
> > > provide to the Map function.
>
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