[Haskell] Re: [Haskell-cafe] Work on Video Games in Haskell
Ketil Malde
ketil at malde.org
Thu May 27 02:40:36 EDT 2010
<bf3 at telenet.be> writes:
> Or maybe this would be a nice research topic: how to generate C code
> that looks like it’s human written…
Nah, that's too easy: just add a sprinkling of buffer overflows,
undefined behavior, and off-by one index errors.
-k
--
If I haven't seen further, it is by standing in the footprints of giants
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