[Haskell-cafe] Work on Video Games in Haskell

Lyndon Maydwell maydwell at gmail.com
Wed May 26 03:23:06 EDT 2010


This sounds fantastic. Now I wish I had started learning haskell a few
years earlier.

As a side note, how is this project getting around the language
restrictions apple put in the developer license agreement?

--- [http://daringfireball.net/2010/04/iphone_agreement_bans_flash_compiler]
In the new version of the iPhone Developer Program License Agreement
released by Apple today (and which developers must agree to before
downloading the 4.0 SDK beta), section 3.3.1 now reads:

3.3.1 — Applications may only use Documented APIs in the manner
prescribed by Apple and must not use or call any private APIs.
Applications must be originally written in Objective-C, C, C++, or
JavaScript as executed by the iPhone OS WebKit engine, and only code
written in C, C++, and Objective-C may compile and directly link
against the Documented APIs (e.g., Applications that link to
Documented APIs through an intermediary translation or compatibility
layer or tool are prohibited).
---

On Wed, May 26, 2010 at 2:52 PM, Ryan Trinkle
<ryan.trinkle at ipwnstudios.com> wrote:
> iPwn Studios is seeking Haskell developers for its debut title, BloodKnight.
> * No prior game development experience is required, but you must be very
> comfortable working in Haskell.
> * Compensation is negotiable; profit-sharing may be available in some cases.
> * To apply, or for more information, contact me at ryan at ipwnstudios.com.
> BloodKnight is an action-roleplaying game inspired by games like Diablo and
> Fallout.  It is currently in the final stages of development, and will be
> released later this year on a variety of smartphone platforms, including
> iPhone and Android.
> iPwn Studios is a start-up company located in Boston, MA.  We believe in
> giving back to the Haskell community, so we've open-sourced our ghc-iphone
> project, which allows GHC to produce binaries for the iPhone.  Check it out
> at http://projects.haskell.org/ghc-iphone/.
>
> Ryan Trinkle
> iPwn Studios
>
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