[Haskell-cafe] [reactive] A pong and integrate

Limestraël limestrael at gmail.com
Tue May 25 04:49:56 EDT 2010


Wow... impressive...

And now, with your experience, if you'd have to do this again, would you use
Yampa or stick up with C#/C++ ?

2010/5/24 Peter Verswyvelen <bugfact at gmail.com>

> Yeah. Funny that we're still writing games in C++, while mission
> critical and hard real time systems are written in much nicer
> languages :)
>
> I made something similar to Lucid Synchrone for a game company I used
> to work, but with the purpose of making reactive programming
> accessible to computer artists. The integrated development environment
> provided the typical boxes-and-links user interface, where the boxes
> were signal functions. Signals itself were not exposed, like Yampa.
> The system did type inference so artists never really had to deal with
> types. Special nodes like feedback and delay where provided to allow
> transferring values to the next frame. This actually was a great
> success, digital artists could literally create little interactive
> applications with it, without much  help from programmers. This
> resulted in a Playstation 3 visual experience "Mesmerize"
> (http://www.youtube.com/watch?v=rW7qGhBjwhY). This was before I knew
> Haskell or functional programming, so it was hacked together in C# and
> C++...
>
> I still believe that the reason why computers artists could work with
> this environment and were not able to learn imperative programming is
> functional programming itself: the system had all the goodies of FP:
> type inference, referential transparancy, etc... But is also provided
> the possibility to edit literals while the simulation was running,
> providing zero turnaround times, which was equally important for quick
> adoption of the software.
>
> So IMO Haskell and FRP systems have a huge potential for education of
> a much broader audience than just computer scientists...
>
>
>
>
>
> On Mon, May 24, 2010 at 6:13 PM, Limestraël <limestrael at gmail.com> wrote:
> > I assumed also that it was a field which was still under research,
> however,
> > Lustre, again, is used "for critical control software in aircraft,
> > helicopters, and nuclear power plants", according to wikipedia.
>
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