[Haskell-cafe] [reactive] A pong and integrate
Peter Verswyvelen
bugfact at gmail.com
Mon May 24 05:54:46 EDT 2010
> 2010/5/24 Patai Gergely <patai_gergely at fastmail.fm>
>>
>> > IMO: For AAA game programming? Definitely not. For exploring new ways
>> > of doing game programming and having a lot of fun and frustration?
>> > Sure! For making casual games? I don't know.
>> Why not casual games? I don't see any immediate difficulty. Do you have
>> any particular bad experience?
Well, I guess it is possible for casual games. Without FRP Monadius
runs fine (http://www.youtube.com/watch?v=zqFgQiPKtOI), so Haskell
itself seems to be realtime enough for handling the job (with .NET it
used to be a problem when the garbage collector started doing a
generation 2 collection; the game would stall, might be fixed in .NET
4, not sure how realtime the Haskell garbage collector is in the long
run). FRAG (which uses Yampa)
(http://www.youtube.com/watch?v=0jYdu2u8gAU&feature=related) also
indicates it can be done. So my "I don't know" should have been a "I
think it is" :-)
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