[Haskell-cafe] are forkIO threads event-driven?
John Lask
jvlask at hotmail.com
Sun May 2 20:26:15 EDT 2010
As I said, it is very unix centric. The backend methods rely upon file
descriptors which in the windows world are specific to the C rts. It is
the backend that requires the abstraction from os specific
structures/handling.
> The event library has a pluggable interface, with multiple backends, and
> is entirely portable as a result. You just swap in your 'select'
> mechanism:
>
> http://github.com/tibbe/event/blob/master/src/System/Event/EPoll.hsc
>
> http://github.com/tibbe/event/blob/master/src/System/Event/Poll.hsc
>
> http://github.com/tibbe/event/blob/master/src/System/Event/KQueue.hsc
>
> Now, if you can implement the Backend methods,
>
> http://github.com/tibbe/event/blob/master/src/System/Event/Internal.hs
>
> You'll be good to go -- and we already know GHC can do threads on
> Windows, so the same mechanism should work faily easily.
>
> jvlask:
>> Re event library and merge into haskell base: has any thought gone into
>> the "windows" version of the library. Last I looked it was very unix
>> centric - the windows api is very different. I believe it will require
>> major rework to abstract the commonalities and deal efficiently with the
>> differences.
>>
>> I suspect any talk of a merge is premature.
>>
>>> On Sun, May 2, 2010 at 8:45 PM, Aran Donohue <aran.donohue at gmail.com
>>> <mailto:aran.donohue at gmail.com>> wrote:
>>>
>>> That's very interesting. I only brought it up because I'm thinking
>>> about the upcoming problems of real-time web application servers.
>>>
>>> I'm sure many people have seen this blog post and Dons's replies:
>>> http://www.codexon.com/posts/debunking-the-erlang-and-haskell-hype-for-servers
>>>
>>> <http://www.codexon.com/posts/debunking-the-erlang-and-haskell-hype-for-servers>The
>>> Haskell code codexon used isn't the best Haskell can do. But I think
>>> it's the clearest, most obvious code---the most like what someone
>>> learning from the ground up would try first. Ideally, it should run
>>> fast by default, and it's too bad that you need to learn about
>>> bytestrings (and choose between lazy vs. strict), the various utf8
>>> encoding options, and a new event library to make it perform.
>>>
>>>
>>> The Haskell Network.Socket module uses Strings to represent binary
>>> data. This is wrong as String is an abstract data type representing a
>>> sequence of Unicode code points, not bytes. Arguably the Network.Socket
>>> module should have used [Word8] instead of String. However, String and
>>> [Word8] are both represented as linked lists which is not a very
>>> efficient representation for large blocks of binary data. bytestring is
>>> simply a more efficient encoding of [Word8] and should be use anywhere
>>> you want to represent binary data.
>>>
>>> It's too late to change Network.Socket to use ByteStrings instead of
>>> Strings as it would break too much code. I wrote network-bytestring so
>>> that you can use ByteStrings instead of Strings when doing socket I/O.
>>> The network-bytestring package will most likely be merged into the
>>> network package at some point.
>>>
>>> While you can use the event library explicitly this is not how we
>>> intended the majority of users to use it. The goal is to integrate it
>>> into GHC 6.14 and as replace the current I/O manager. That means that
>>> you will be able to write standard forkIO based code (like in the
>>> linked article) and expect around 20,000 requests/second on one core
>>> (depending on your hardware).
>>>
>>>
>>> Since I'm basically a beginner to Haskell, if I were to set out to
>>> test out a WebSocket server in Haskell, my first pass code would
>>> probably look a lot like the codexon template. I certainly wouldn't
>>> want to go multi-process nor explicitly manage cores within a single
>>> process. I would want forkIO to just work.
>>>
>>>
>>> If we reach our GHC 6.14 goal you will.
>>>
>>> Cheers,
>>> Johan
>>>
>>>
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>>>
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