[Haskell-cafe] GLFW on OS X

Paul L ninegua at gmail.com
Wed Mar 17 12:34:58 EDT 2010


Just tried it, same configuration OS X 10.6.2, GHC 6.12.1, GLFW 4.2,
etc. Fresh install. No problem at all, and no work around needed.

On 3/17/10, Paul L <ninegua at gmail.com> wrote:
> It sounds like the windowSizeCallback wasn't called when the app first
> started up. You may try naming that callback function, and calling it
> once during startup time.
>
> I have not test it myself, but I don't recall this problem when I
> previously worked on OS X 10.5 with GLFW.
>
> On 3/16/10, Carsten Schultz <carsten at codimi.de> wrote:
>> Hi everyone,
>>
>> I am working with
>>
>> MacOS X 10.6.2
>> ghc 6.12.1
>> GLFW 0.4.2
>> OpenGL 2.4.0.1
>> mkbndl (freshly installed, should be 0.2.1)
>>
>> I have copied sample program from
>> http://www.haskell.org/haskellwiki/GLFW#Sample_Program to a file named
>> GLFWTest.hs.  (I had to change some Floats to GLfloats.)
>>
>> No I do:
>>
>>> ghc --make GLFWTest.hs
>>> mkbndl -f GLFWTest
>>> open GLFWTest.app
>>
>> Is that what I am supposed to do?
>>
>> The program window remains white, if I move another window in front of
>> it and away again, it becomes black, but if I draw lines on it (that is
>> the function program) they do not appear.  If I move or resize the
>> window, it gets drawn correctly, and I can see that the lines that I had
>> drawn had in fact been registered.  From this point on the program works
>> as expected.
>>
>> Is this an OS X specific issue?  How do I solve it?
>>
>> Thanks
>>
>> Carsten
>>
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>>
>
>
> --
> Regards,
> Paul Liu
>
> Yale Haskell Group
> http://www.haskell.org/yale
>


-- 
Regards,
Paul Liu

Yale Haskell Group
http://www.haskell.org/yale


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