[Haskell-cafe] Real-time garbage collection for Haskell
Henning Thielemann
lemming at henning-thielemann.de
Mon Mar 1 13:12:42 EST 2010
On Sat, 27 Feb 2010, Luke Palmer wrote:
> I have seen some proposals around here for SoC projects and other
> things to try to improve the latency of GHC's garbage collector. I'm
> currently developing a game in Haskell, and even 100ms pauses are
> unacceptable for a real-time game. I'm calling out to people who have
> seen or made such proposals, because I would be willing to contribute
> funding and/or mentor a project that would contribute to this goal.
> Also any ideas for reducing this latency in other ways would be very
> appreciated.
In my experiments with real-time audio signal processing I could always
find a culprit for buffer-underflows other than the garbage collector.
Sometimes it was a space leak (e.g. by adding a finalizer to the wrong
object), sometimes incorrect handling of time differences, and when
working with LLVM it was frequent recompilation of LLVM code.
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