[Haskell-cafe] Parsers for Text Adventures; small typo corrected in example

S.Doaitse Swierstra doaitse at swierstra.net
Tue Jan 19 11:31:02 EST 2010


How about using one of the existing libraries, in this case uu- 
parsinglib:

module Parse where

import Text.ParserCombinators.UU.Parsing
import Text.ParserCombinators.UU.Examples

data Verb = Go | Get | Jump | Climb | Give deriving (Show)

pCommand :: Pars String
pCommand = foldr (<|>) pFail (map str2com [(Go, "Go"), (Get, "Get"),  
(Jump, "Jump"), (Give, "Climb"), (Climb, "Give")])

str2com (comm, str) = show comm <$ pToken str


and then (the show is for demonstration purposes only; not the swap in  
the last two elements in the list)

*Parse> :load "../Test.hs"
[1 of 1] Compiling Parse            ( ../Test.hs, interpreted )
Ok, modules loaded: Parse.
*Parse> test pCommand "Go"
("Go",[])
*Parse> test pCommand "G0"
("Go",[
Deleted  '0' at position 1 expecting 'o',
Inserted 'o' at position 2 expecting 'o'])
*Parse> test pCommand "o"
("Go",[
Inserted 'G' at position 0 expecting one of ['G', 'G', 'J', 'C', 'G']])
*Parse> test pCommand "Clim"
("Give",[
Inserted 'b' at position 4 expecting 'b'])
*Parse>


On 17 jan 2010, at 14:30, Mark Spezzano wrote:

> Hi,
>
> I am writing a Text Adventure game in Haskell (like Zork)
>
> I have all of the basic parser stuff written as described in  
> Hutton's Programming in Haskell and his associated papers. (I'm  
> trying to avoid using 3rd party libraries, so that I can learn this  
> myself)
>
> Everything that I have works (so far...) except for the following  
> problem:
>
> I want to define a grammar using a series of Verbs like this:
>
> data Verb = Go | Get | Jump | Climb | Give etc, etc deriving (Show,  
> Read)
>
> and then have my parser "get" one of these Verb tokens if possible;  
> otherwise it should do something (?) else like give an error message  
> stating "I don't know that command"
>
> Now, Hutton gives examples of parsing strings into string whereas I  
> want to parse Strings into my Verbs
>
> So, if the user types "get sword" then it will tokenise "get" as  
> type Verb's data constructor Get and perhaps "sword" into a Noun  
> called Sword
>
> My parser is defined like this:
>
> newtype Parser a = Parser (String -> [(a, String)])
>
> So I CAN give it a Verb type
>
> but this is where I run into a problem....
>
> I've written a Parser called keyword
>
> keyword :: Parser Verb
> keyword = do x <- many1 letter
> 			return (read x)
>
> (read this as "take-at-least-one-alphabetic-letter-and-convert-to-a- 
> Verb-type")
>
> which DOES work provided that the user types in one of my Verbs. If  
> they don't, well, the whole thing fails with an Exception and halts  
> processing, returning to GHCi prompt.
>
> Question: Am I going about this the right way? I want to put  
> together lots of "data" types like Verb and Noun etc so that I can  
> build a kind of "BNF grammar".
>
> Question: If I am going about this the right way then what do I  
> about the "read x" bit failing when the user stops typing in a  
> recognised keyword. I could catch the exception, but typing an  
> incorrect sentence is just a typo, not really appropriate for an  
> exception, I shouldn't think. If it IS appropriate to do this in  
> Haskell, then how do I catch this exception and continue processing.
>
> I thought that exceptions should be for exceptional circumstances,  
> and it would seem that I might be misusing them in this context.
>
> Thanks
>
> Mark Spezzano
>
> _______________________________________________
> Haskell-Cafe mailing list
> Haskell-Cafe at haskell.org
> http://www.haskell.org/mailman/listinfo/haskell-cafe

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