[Haskell-cafe] Game of life in haskell.

Arne D Halvorsen arne.d.h at gmail.com
Tue Feb 2 15:10:09 EST 2010

Den 2. feb. 2010 kl. 19.26 skrev Jon Harrop <jon at ffconsultancy.com>:

> On Tuesday 02 February 2010 16:10:05 Serguey Zefirov wrote:
>> Actually, your solution with arrays is the most often occured  
>> solution
>> an imperative programmer will come with. It is simple but not  
>> scalable
>> and not particularly fast.
> What gave you that impression?

If I may butt in here: to get a scalable, fast Game of Life, you  
should look into Hashlife (by Gosper?) as exemplified in the open  
source application Golly. It gives an astonishing speedup, and it  
would be interesting to see it expressed in Haskell.

Arne D Halvorsen
> -- 
> Dr Jon Harrop, Flying Frog Consultancy Ltd.
> http://www.ffconsultancy.com/?e
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