[Haskell-cafe] Game of life in haskell.
Serguey Zefirov
sergueyz at gmail.com
Tue Feb 2 13:23:06 EST 2010
2010/2/2 Lyndon Maydwell <maydwell at gmail.com>:
> I'm avoiding hard-coding bools anywhere as I intend to allow
> fuzzy-representations at some point.
What is the meaning of fuzzy Game of Life? Where can I read about?
Or you're planning to average field over some time interval?
In the latter case you still will be faster using Sets, converting
them into Maps using singleton, doing some unionsWith and then map
with (/timeInterval).
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