[Haskell-cafe] Re: FRP for game programming / artifical life
simulation
Ben
midfield at gmail.com
Thu Apr 29 13:58:50 EDT 2010
Peter --
Thanks for the pointers. Have you seen
Uustalu T., Vene V. The Essence of Dataflow Programming
?
Can't say I understand it all but it is a compelling picture. I do
like the notion of distributive laws between monads and comonads.
B
On Wed, Apr 28, 2010 at 9:58 PM, Peter Gammie <peteg42 at gmail.com> wrote:
> Ben,
>
> On 29/04/2010, at 6:16 AM, Ben wrote:
>
>> [...]
>>
>> newtype STAuto s a b = STAuto { unSTAuto : (a, s) -> (b, s) }
>
> As Felipe observes in detail, this can be made to work. He uses Read and Show for serialisation, but clearly you can use whatever you like instead.
>
> I just wanted to add that one can go to town with the approach: after you understand Felipe's stuff, take a look at Caspi and Pouzet's coalgebraic streams stuff. (I'd recommend looking at both the tech report and the published paper, and there is some Haskell code too.)
>
> BTW I was referring (off-list) to the original Arrows paper by John Hughes.
>
> cheers
> peter
>
> --
> http://peteg.org/
>
>
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