[Haskell-cafe] Re: FRP for game programming / artifical life
simulation
Heinrich Apfelmus
apfelmus at quantentunnel.de
Thu Apr 29 12:36:00 EDT 2010
Chris Eidhof wrote:
> I agree. This would be an extremely useful feature, not only for game
> development, but also for web development. We often use continuations
> as a way to add state to the web, but this fails for two reasons:
> whenever the server restarts, or when we scale to multiple machines.
Note that for web development, you could also store a log of client
responses on the client side and replay that whenever a request is made
to get some kind of persistent session. This is only suited for
lightweight use cases, of course.
I've implemented a small demonstration as part of the "operational"
package, it's the WebSessionState.lhs on
http://projects.haskell.org/operational/examples.html
Regards,
Heinrich Apfelmus
--
http://apfelmus.nfshost.com
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