[Haskell-cafe] FRP for game programming / artifical life simulation
Ben Christy
ben.christy at gmail.com
Wed Apr 21 18:47:40 EDT 2010
I have an interest in both game programming and artificial life. I have
recently stumbled on Haskell and would like to take a stab at programming a
simple game using FRP such as YAMPA or Reactive but I am stuck. I am not
certain which one I should choose. It seems that Reactive is more active but
is it suitable for game programming. Also has anyone attempted to implement
neural networks using FRP if so again which of these two approaches to FRP
would you suggest?
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