[Haskell-cafe] Card games
Joe Fredette
jfredett at gmail.com
Sat Nov 7 05:58:12 EST 2009
You might peek at my library HCard (it's on Hackage), it uses
associated datatypes to allow for a very
general playing-card interface. It was only ever a toy to play w/
Assoc. types for me, but I imagine it
could be a decent starting point for someone interested in turning it
into a real EDSL. It's got a
cribbage counter example program bundled with it.
/Joe
On Nov 7, 2009, at 5:54 AM, Felipe Lessa wrote:
> Hi!
>
> I would like to know if anybody has already thought of or tried
> to code an EDSL for card games. Ideally you should be able to
> write the rules the games and get "for free":
>
> - Game generator: given an input deck, construct the initial
> state of the game.
>
> - Random game generator: besides just creating a random deck and
> using the item above, it should be nice to be able to randomly
> construct the game from the final positions. This should
> guarantee that all random games are solvable.
>
> - "Hints" generator: IOW list possible moves given a game state.
>
> - Playable game: probably the EDSL should include at least some
> information to be able to properly place the cards on the
> screen.
>
> - Game solver: this is somewhat harder to do efficiently, but an
> inneficient one should be doable.
>
> - Demo mode: related to the above, an auto-play distract-me mode.
>
> - Tutorial mode: show a screen for each of the rules written?
>
> - ...anything more?
>
> Just curious, this looks like a perfect job for an EDSL. Also, I
> guess anybody trying to do something like this should read
> PySol's code to have some ideas.
>
> --
> Felipe.
> _______________________________________________
> Haskell-Cafe mailing list
> Haskell-Cafe at haskell.org
> http://www.haskell.org/mailman/listinfo/haskell-cafe
More information about the Haskell-Cafe
mailing list