[Haskell-cafe] ANN: Silkworm game
Don Stewart
dons at galois.com
Sat May 2 20:07:08 EDT 2009
Yes, it is quite fun.
I think it should be using cabal's datadir from Paths_silkworm.hs to
install (and find) the resources.
Yell if you can't figure out how to do that. (xmonad has an example)
-- Don
bugfact:
> Congratulations!!! It is actually a fun game to play too :-)
>
> On Sat, May 2, 2009 at 9:00 PM, Duane Johnson <duane.johnson at gmail.com> wrote:
>
> Reprinted from my blog post [1]:
>
> ===
>
> The semester is over, my final project was a success (at least in that I
> passed the class) and it s time now to release the game I made for Graphics
> 455: Silkworm!
>
> This is my first full application in Haskell. The process has been an
> enlarging experience I ve come to really enjoy the mental work that goes
> into thinking about a program in a functional way. I highly recommend the
> challenge to other software engineers.
>
> Silkworm combines the Hipmunk binding to Chipmunk 2D Game Dynamics with
> OpenGL, and GLFW (an alternative to GLUT).
>
> It s built to work on Mac OS X, but it uses cross-platform libraries so it
> should be fairly easy to port to other platforms. The source code is here
> [2] and below are some screenshots [1]
>
> -- Duane Johnson
> (canadaduane)
>
> ===
>
> [1] http://blog.inquirylabs.com/2009/05/02/silkworm-game-written-in-haskell
> /
> [2] http://inquirylabs.com/downloads/
> Silkworm.tgz_______________________________________________
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