[Haskell-cafe] ANN: Silkworm game

Don Stewart dons at galois.com
Sat May 2 20:07:08 EDT 2009


Yes, it is quite fun.

I think it should be using cabal's datadir from Paths_silkworm.hs to
install (and find) the resources.

Yell if you can't figure out how to do that. (xmonad has an example)

-- Don

bugfact:
> Congratulations!!! It is actually a fun game to play too :-)
> 
> On Sat, May 2, 2009 at 9:00 PM, Duane Johnson <duane.johnson at gmail.com> wrote:
> 
>     Reprinted from my blog post [1]:
> 
>     ===
> 
>     The semester is over, my final project was a success (at least in that I
>     passed the class) and it s time now to release the game I made for Graphics
>     455: Silkworm!
> 
>     This is my first full application in Haskell.  The process has been an
>     enlarging experience I ve come to really enjoy the mental work that goes
>     into thinking about a program in a functional way.  I highly recommend the
>     challenge to other software engineers.
> 
>     Silkworm combines the Hipmunk binding to Chipmunk 2D Game Dynamics with
>     OpenGL, and GLFW (an alternative to GLUT).
> 
>     It s built to work on Mac OS X, but it uses cross-platform libraries so it
>     should be fairly easy to port to other platforms.  The source code is here
>     [2] and below are some screenshots [1]
> 
>     -- Duane Johnson
>     (canadaduane)
> 
>     ===
> 
>     [1] http://blog.inquirylabs.com/2009/05/02/silkworm-game-written-in-haskell
>     /
>     [2] http://inquirylabs.com/downloads/
>     Silkworm.tgz_______________________________________________
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> 

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