[Haskell-cafe] Re: SOC idea ticket: Rendering Engine

Achim Schneider barsoap at web.de
Mon Mar 23 15:05:30 EDT 2009


Csaba Hruska <csaba.hruska at gmail.com> wrote:

> svn checkout
> *http*://lambdacube.googlecode.com/svn/trunk/lambdacube-read-only
> 
I think you mean
svn co http://lambdacube.googlecode.com/svn/trunk

I didn't do anything yet, except running the sample program. I get to
see an ogre head and this:

8<----

ksf at solaris trunk % ./example1
[".","..","car",".svn","packs","materials","models"]
[".","..",".svn","toonf2.frag","toonf2.vert","Example_CelShading.frag","Example_CelShading.vert","texturemapping.frag","texturemapping.vert","diffuse.frag","diffuse.vert","ambient.frag","ambient.vert"]                                                     
[".","..",".svn","todo","Ogre.material","jaiqua.material","Scene.material","ogrehead.material","Robot.material","RZR-002.material"]                                                                                                                           
load:
Ogre.material load:
jaiqua.material load:
Scene.material load:
ogrehead.material load:
Robot.material load:
RZR-002.material
[".","..",".svn","cel_shading_diffuse.png","r2skin.jpg","RZR-002.png","cel_shading_specular.png","cel_shading_edge.png","GreenSkin.jpg","spheremap.png","WeirdEye.png","dirt01.jpg","blue_jaiqua.jpg"]
[".","..",".svn","Cube.mesh.xml","ogrehead.mesh.xml","athene.mesh.xml","ninja.mesh.xml","Suzanne.mesh.xml","RZR-002.mesh.xml","facial.mesh.xml","robot.skeleton.xml","robot.mesh.xml","jaiqua.mesh.xml"]
[".","..",".svn","scooby_body.mesh.xml","scooby_body.material","ventanas.jpg","chasis.jpg","chasis_a.jpg"]
load: scooby_body.material creating entity: "OgreHead" from mesh:
"ogrehead.mesh.xml" parsing XML
file
["Ogre/Tusks","Ogre/Earring","Ogre/Skin","Ogre/Eyes"] compiling
material: Ogre/Eyes "WeirdEye.png"
loaded resolution = 256 x 256, 3 bytes per
pixel compiling material:
Ogre/Skin "GreenSkin.jpg"
loaded resolution = 256 x 256, 3 bytes per
pixel compiling material:
Ogre/Earring "spheremap.png"
loaded resolution = 256 x 256, 3 bytes per
pixel compiling material:
Ogre/Tusks "dirt01.jpg"
loaded resolution = 96 x 96, 3 bytes per
pixel
done creating entity: "Robot" from mesh:
"robot2.mesh.xml" parsing XML
file
["Examples/Robot"] compiling material:
Examples/Robot "r2skin.jpg"
loaded resolution = 512 x 512, 3 bytes per
pixel Compiling program: (Just "Examples/AmbientShadingVP",Just
"Examples/AmbientShadingFP") Shader info log for
'Examples/AmbientShadingVP':


Shader info log for 'Examples/AmbientShadingFP':


Program info log:


 done
creating entity: "Car" from mesh: "scooby_body.mesh.xml"
parsing XML file
["Ac3d/Scooby_Body/Mat001_Tex03","Ac3d/Scooby_Body/Mat001_Tex02","Ac3d/Scooby_Body/Mat001_Tex01"]
compiling material: Ac3d/Scooby_Body/Mat001_Tex01
"chasis.jpg" loaded
resolution = 512 x 512, 3 bytes per pixel
compiling material: Ac3d/Scooby_Body/Mat001_Tex02
"ventanas.jpg" loaded
resolution = 512 x 512, 3 bytes per pixel
compiling material: Ac3d/Scooby_Body/Mat001_Tex03
"chasis_a.jpg" loaded
resolution = 128 x 256, 3 bytes per pixel
 done
1 frames in 13.45548 seconds = 7.431916215549353e-2 FPS
zsh: abort      ./example1


8<----


I _think_ example1 is killed by SIGABRT, but I could be wrong, I've
never seen this before. Anyway, it's a strange thing.

OpenGL vendor string: NVIDIA Corporation 
OpenGL renderer string: GeForce 7600 GS/PCI/SSE2 
OpenGL version string: 2.1.2 NVIDIA 177.82 
OpenGL shading language version string: 1.20 NVIDIA via Cg compiler

X.Org X Server 1.5.3

Linux solaris 2.6.28-tuxonice-r1 #20 PREEMPT Tue Mar 10 19:07:36 CET
2009 x86_64 AMD Athlon(tm) 64 Processor 3200+ AuthenticAMD GNU/Linux

The Glorious Glasgow Haskell Compilation System, version 6.10.1

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