[Haskell-cafe] Re: [Haskell-beginners] appropriateness of haskell
sebastian.sylvan at gmail.com
Sat Mar 21 10:59:29 EDT 2009
2009/3/21 Adrian Neumann <aneumann at inf.fu-berlin.de>
> Am 21.03.2009 um 13:30 schrieb Michael Mossey:
>> Thomas Davie wrote:
>>> On 21 Mar 2009, at 00:16, Michael P Mossey wrote:
>>>> Hello, I'm totally new to Haskell. I'm thinking of using it for a
>>>> personal project, which is a gui-based musical score editor.
>>> The rough situation of GUI programming on Haskell is that it works just
>>> as well as in any imperative programming language. This is rather
>>> disappointing, simply because so many other things are massively easier in
>>> Haskell, and this isn't true of GUI programming (yet).
>> Hi Bob,
>> I can imagine that GUI programming is no easier (yet). It is inherently
>> very "stateful." GUI's have modes, such as which screens are displayed,
>> which dialogs are displayed, which options within those dialogs are valid
>> given the other state of the program, etc. When I write GUIs, I often
>> diagram them as state machines to get a handle on what's going on.
>> So, I'm not familiar with GUI programming on Haskell, but would you say
>> the statefulness of GUIs (in their typical implementations) is the reason
>> they are no easier on Haskell?
>> I strongly prefer to use qtHaskell because I'm familiar with Qt, and Qt is
>> extremely capable. For example, it can draw text and shapes with
>> antialiasing, which will be great for a music score editor. Music scores
>> have lots of small shapes to fit on the screen, and antialiasing will
>> provide ease of reading. I don't know how much of Qt is implemented in
>> qtHaskell, or whether the latest version of Qt (4.4) is implemented.
> The main problem is, as far as I know, the complete lack of any usable GUI
> designer. You have to type everything yourself. That's very annoying. It's a
> lot easier in other languages because your tools take away the cumbersome
> twiddling with widgets.
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