[Haskell-cafe] Summer Of Code 2009 project idea

Peter Verswyvelen bugfact at gmail.com
Wed Mar 18 19:06:55 EDT 2009


Well if you can do all that in a summer then you have been *very* productive
:-)
Haskell is indeed lacking a good functional 3D render engine (besides
Fieldtrip which is more academic), but I'm not sure the community is waiting
for this.

But personally I am all for it :-)

2009/3/18 Csaba Hruska <csaba.hruska at gmail.com>

> Hi!
>
> I'd like to participate in gsoc2009.
> My project idea is to complete my initial render backend (
> http://www.haskell.org/haskellwiki/LambdaCubeEngine) what can be useful
> for (possibe more) haskell projects.
> I'd like to extend it to support physics (reusing hpysics source code),
> etc.
>
> Current features:
>  + easy (from user view) model loading and rendering
>  + definig materials (texture layers, blending setup, shaders, etc) via
> readable material scripts
>  + fast rendering via vertex buffers
>
> Some planned features:
>  + skeletal animation (in progress)
>  + physics (hpysics) integration
>  + efficient terrain rendering
>  + some mesh modifier combinators
>  etc..
>
> Do you think is this useful? Or should i think out a more relevant idea?
>
> Cheers,
> Csaba Hruska
>
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