[Haskell-cafe] Using a monad to decompose a function into
functions
Marcin Kosiba
marcin.kosiba at gmail.com
Fri Mar 13 04:34:28 EDT 2009
On Friday 13 March 2009, you wrote:
> 2009/3/13 Marcin Kosiba <marcin.kosiba at gmail.com>:
> > On Thursday 12 March 2009, you wrote:
> >> 2009/3/12 Marcin Kosiba <marcin.kosiba at gmail.com>:
> >> > Hi,
> >> > I'm doing a bit of research into mobility models and I'm
> >> > currently exploring implementation language choices for the simulator
> >> > (*snip*)
> >> > The simulation algorithm requires expressing
> >> > the node's mobility so that it is "stateless". The mobility model
> >> > algorithm's type should be something like:
> >> > mobility_model :: WorldState -> NodeState -> OtherInput -> (Action,
> >> > NodeState)
> >> >
> >> > where Action can alter WorldState and the second NodeState is an
> >> > altered input NodeState. I perform a form of speculative execution on
> >> > mobility_model so sometimes I need to backtrack to a previous world
> >> > and node state. This is all fairly simple stuff, and was just an
> >> > introduction. What I do now is store an enum in NodeState and
> >> > implement mobility_model as one big case statement. Yes, this is very
> >> > imperative of me, I know. What I'd like to do is to express
> >> > mobility_model, so that the code would look like:
> >> >
> >> > mobility_model world node input = do
> >> > do_calculus
> >> > emit_action
> >> > if something
> >> > then emit_action
> >> > else emit_action
> >> > do_calculus
> >> > emit_action
> >> > mobility_model world node input
> >>
> >> Hi,
> >>
> >> It seems you can use
> >> http://hackage.haskell.org/packages/archive/mtl/latest/doc/html/Control-
> >>Mon ad-State-Lazy.html Just have a look at the exemple :
> >>
> >> tick :: State Int Int
> >> tick = do n <- get
> >> put (n+1)
> >> return n
> >>
> >> your code would become something like
> >> mobility_model :: OtherInput -> State (WorldState,NodeState) ()
> >> mobility_model input = do
> >> world <- gets fst
> >> node <- gets snd
> >> ....
> >> let (world',node') = ...
> >> put (world',node')
> >
> > ok, that solves part of the problem. what this doesn't solve is that
> > somewhere between these lines (which corespond to emit_action in my
> > example)
> >
> >> let (world',node') = ...
> >> put (world',node')
> >
> > I need to return a value and an Action and NodeState to the simulation
> > algorithm. and then, after the simulation algorithm calculates a new
> > WorldState it will want the mobility_model to where it left off, but with
> > a new WorldState.
> >
> > I hope I'm clear about what I wish to achieve: each emit_action should
> > return a value (Action, NodeState) and maybe a function
> > mobility_model_cont which I then could call with the new WorldState to
> > continue from where emit_action returned.
>
> I'm not entirely sure ... but I think it doesn't matter that much :)
> Here is why.
>
> This was just an exemple :
> mobility_model :: OtherInput -> State (WorldState,NodeState) ()
>
> You could also have
> mobility_model :: OtherInput -> NodeState -> State WorldState
> (NodeState,Action)
> or whatever.
>
> In fact, the State monad makes it easy to thread (in this context, it
> means 'pass around') an argument to many functions, providing a nice
> syntax reminiscent of imperative language. But it lets you completely
> free of what is passed around. It depends on what you want to be
> explicitely passed by argument, and what you want to pass in the state
> of the monad (that is, what you want to appear, inside the monad only,
> as some global variable).
>
> So in your code, if you often need to pass a WorldState to a function
> which should return a modified WorldState, it makes sense to put
> WorldState inside the state monad. But, maybe, if there is just a few
> functions which act on NodeState, it has not to be part of the state
> carried by the state monad.
>
> I'm not entirely sure of what is a problem to you : is it the use of
> the State monad, or something else ?
> If it can help you to formulate your question you can post some code
> (or past it to http://hpaste.org/)...
Threading the state is not the problem. Maybe this will help:
what I have now:
fsm world state = case state of
first ->
do_stuff_one
(move_up, succ state)
second ->
do_stuff_two
(move_left, succ state)
third ->
do_stuff_three
(move_right, first)
what I'd want to have is to say:
fsm world state = do
do_stuff_one
yield move_up
do_stuff_two
yield move_left
do_stuff_three
yield move_right
fsm world state
and have it "translated" to:
fsm world state =
do_stuff_one
(move_up, \world' state' ->
do_stuff_two
(move_left, \world'' state'' ->
do_stuff_three
(move_right, fsm world'' state'')
Thanks!
Marcin Kosiba
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