[Haskell-cafe] Re: FRP + physics / status of hpysics

Achim Schneider barsoap at web.de
Fri Mar 6 07:23:24 EST 2009

Peter Verswyvelen <bugfact at gmail.com>

> Integrating hpysics with Grapefruit might be a good topic for the
> Hackaton, trying to make a simple game (e.g. Pong or Breakout)
Be sure to have "more than two simultaneously moving collision objects
besides paddles" in the specs, or it won't get close enough to a real
physics simulation... well, at least I know how to get an A for a
breakout by not allowing the ball to travel below the top of the paddle
to hide a bug. Devastatingly simple vector equations get quite complex
if you happen to stare at their assembly incarnations.

(c) this sig last receiving data processing entity. Inspect headers
for copyright history. All rights reserved. Copying, hiring, renting,
performance and/or quoting of this signature prohibited.

More information about the Haskell-Cafe mailing list