[Haskell-cafe] Haskell on the iPhone

Ryan Trinkle ryant5000 at gmail.com
Mon Jun 22 18:38:08 EDT 2009


Jason,

iPwn is currently in pre-production for its first title, which will be an
action-RPG reminiscent of Diablo and Fallout.  I'll try to keep the
shameless plugging on Haskell-cafe to a minimum, but I make no promises :P
I will definitely let people know when our website is put together in some
useful way.


Ryan

On Mon, Jun 22, 2009 at 18:34, Jason Dagit <dagit at codersbase.com> wrote:

>
>
> On Mon, Jun 22, 2009 at 3:30 PM, Ryan Trinkle <ryant5000 at gmail.com> wrote:
>
>> Dear Haskellers,
>>
>> Recently, there's been a groundswell of activity in the Haskell community
>> regarding the Haskell's use in developing iPhone games.  The iPhone is a
>> powerful, innovative platform (with a great monetization scheme, to boot),
>> and it's not surprising that many of us would want to develop apps for it in
>> our favorite language.
>>
>> I am proud to announce today that my company, iPwn Studios Inc., is
>> currently preparing to release an open source patch to GHC that allows it to
>> output binaries for iPhone OS.  The patch will be released under a BSD
>> license as soon as possible and hopefully integrated into the GHC main-line
>> in the near future.  As the first (to my knowledge) Haskell-based game
>> studio, iPwn Studios is committed to giving back to the Haskell community
>> through open source - contributing to a rising tide that lifts us all.
>>
>
> Hi Ryan,
>
> This is great news!  Thanks!  Does iPwn have any up coming titles?  Perhaps
> a blog where we could read about them so the "advertising" doesn't hit the
> list.
>
>
>>
>>
>> I would like to take this opportunity to propose the creation of a
>> haskell-iphone mailing list, so that all Haskellers working with the iPhone
>> - whether for profit or for pleasure - can come together to make Haskell a
>> force to be reckoned with in the burgeoning iPhone App marketplace.
>>
>
> Sounds good to me.  Please post back here if it gets created.
>
> Jason
>
>
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