[Haskell-cafe] Maybe a compiler bug?

Don Stewart dons at galois.com
Tue Jan 6 13:49:09 EST 2009


If you believe this is a compiler bug, please report it:

    http://hackage.haskell.org/trac/ghc/newticket?type=bug

mgross21:
> 
> 
> My last note had an error in it, and the code originally sent to the list 
> should be ignored. I have attached the current version of the code, and 
> here is some further information (the behavior is different, by the way, 
> but still apparently wrong).
> 
> I have attached the current version of the program, which behaves 
> slightly differently from the version originally sent.
> 
> I am running ghc 6.6, gcc 4.1.2, g++ 4.1.1, on Debian Linux. The compile 
> lines are ghc -threaded solve.hs or ghc -threaded -O2 solve.hs. The 
> execution line is ./a.out, which should give me single-threaded execution.
> 
> Ignore the output on stdout; it is the same for both versions.
> 
> On stderr, the unoptimized version of the attached code gives me both 
> "fail" and "goOn" (see lines #150 and #153). The optimized version gives 
> me only "goOn." I think that both should give me both "fail" and "goOn."
> 
> Were circumstances different, I might suspect that laziness and 
> optimization had something to do with this. However, earlier tests showed 
> inconsistency between the result of the test in gTst3 and the code where 
> the value of gTst3 is used.
> 
> A copy of the current version of solve.hs is attached.
> 
> Best,
> 
> Murray Gross
> 
> P.S.: For anyone who has actually looked at the logic, I am aware that the 
> test in gTst3 can be sharpened. That will come later. The current version 
> is adequate for the time being.

Content-Description: Current version of solve.hs
> -- *********************************************************************
> -- *                                                                   *
> -- *	Eternity II puzzle. Each puzzle piece is represented by a      *
> -- *    5-tuple, in which the first 4 entries represent the four       *
> -- *    edge colors in the order left, top, right, bottom, and the     *
> -- *    fifth member is the (numerical) identifier for the piece.      *
> -- *                                                                   *
> -- *********************************************************************
> 
> -- module Solve where
> 
> 
> import Data.Array.IArray
> import Control.Parallel
> import Control.Parallel.Strategies
> import List
> import Debug.Trace
> 
> 
> 
> main = putStrLn (show corns) >>
>         putStrLn (corpic) >>
>         putStrLn "Left sides\n">>
> 
>         putStrLn (pArrayPic (pArray pSides)) >>
> 	putStrLn "Right sides\n">>
>         putStrLn (pArrayPic (rightArray ))>>
>         putStrLn (show (length (perims (pArray pSides) corTemp))) >>	
>         putStrLn (show (perims (pArray pSides) corTemp))>>
>         putStrLn "done"
> 
> 
> 
> 
> -- *********************************************************************
> -- *                                                                   *
> -- *    Make a list of all possible perimeters. Run the operation in   *
> -- *    parallel over the list of possible corner configurations.      *
> -- *                                                                   *
> -- *********************************************************************
> 
> 
> perims:: Array (Int) [Int]->
>          [(Int,Int,Int,Int)]->[[Int]]
> perims pArray corTemp = concat $ parMap rwhnf (\oneCor->makPerim
>                                                oneCor pArray
>                                                )
>                                                corTemp
> 
> 
> -- *********************************************************************
> -- *                                                                   *
> -- * 	We build a list of perimeters by constructing each backward    *
> -- *	from position 59. However, position 59 needs special handling  *
> -- *	because it must match position 0 as well as 58. Each of the    *
> -- *	other corners will also need special handling, which is done   *
> -- *	by a case statement.					       *
> -- *                                                                   *
> -- *    Note that pArray is organized by the left sides of the pieces, *
> -- *    while in makePerim we need to check the right side of a        *
> -- *    against the bottom of the first corner. This results in the    *
> -- *    need for rightArray, and some tricky indexing.                 *
> -- *                                                                   *
> -- *********************************************************************
> 
> makPerim :: (Int,Int,Int,Int) -> Array (Int) [Int] -> [[Int]]
> makPerim oneCor
>          pArray = [a:b | a <- ((rightArray) ! startCol), b <- 
> 	           (restPerim a 
> 		              (pArray // [(left(refPerim!a),
> 			        (pArray!(left(refPerim!a)))\\[a])]) 
> 			      
> 			      (rightArray //[(startCol,
> 			       (rightArray ! startCol) \\ [a])])	
> 			      oneCor 
> 			      58),
> 			       trace (show b) 
> 			      b /=[]
> 			      ]  
> 		  where startCol = bot  (corns !! (fst4 oneCor))
> 			
> 
> -- *********************************************************************
> -- *                                                                   *
> -- *	Once past the first piece in a perimeter, move to next.        *
> -- *	Check for a corner piece, which needs special handling.        *
> -- *	If there are no candidates left to match last, terminate       *
> -- *	the recursion, indicating there is no way to continue.	       *
> -- *    Otherwise, construct the list of possible continuations of     *
> -- *	the perimeter.                                                 *
> -- * 	                                                               *
> -- *********************************************************************
> --
> 
> 
> restPerim last
>           leftRay
> 	  rightRay
> 	  oneCor
> 	  iAm     | -- trace ((show iAm)++" "++ (show last))
> 	            elem iAm [0,15,30,45]  = corner last
> 	                                            leftRay
> 						    rightRay
> 						    oneCor
> 						    iAm
> 	          
> 		  | useRow /= []	   = extend
> 
> 		  | otherwise		   = []
> 
> 
>                     where useRow = rightRay ! (left (refPerim ! last))
> 		          extend = [b:c | b <- (rightRay ! (left
> 			                          (refPerim ! last))),
> 					  c <- restPerim
> 					          b
> 					          (newLeft b)
> 						  (newRight b)
> 						  oneCor
> 						  (iAm - 1),
> 						  --trace (show c)
> 						  c/=[]]
>                           newLeft b = leftRay //
> 			              [((left (refPerim ! b)),
> 			              (leftRay ! (left (refPerim ! b)))
> 				      \\ [b])]
> 		          newRight b = rightRay //
> 			              [((right (refPerim ! b)),
> 				      (rightRay ! (right (refPerim ! b)))
> 				      \\ [b])]
> 
> 
> -- *********************************************************************
> -- *                                                                   *
> -- *	Corners get special handling. The corner in the upper left is  *
> -- *	always piece 1, because of rotational symmetry.                *
> -- * 	                                                               *
> -- *********************************************************************
> --
> 
> 
> corner  last
> 	leftRay
> 	rightRay
> 	oneCor
> 	iAm        
> 	        		    
>                    | -- trace ((show last)++" "++(show iAm))
> 		     iAm == 15  =      if (gTst3 leftRay rightRay) then
> 		                          (trace "goOn") 
> 		                              goOn (snd4 oneCor)
> 				          else 
> 					    trace "fail"
> 					    []
>                    | -- trace "goo" 
> 		     iAm == 30  = goOn (thd4 oneCor)
> 		   | -- trace "gah"
> 		     iAm == 45  = goOn (fth4 oneCor)
> 		   | -- trace "gii" 
> 		     iAm == 0   = if (lastLeft == rightCor 1) then [[1]]
> 		                     else []
> 		   | otherwise  = error ("\n\n *** You can't get here"++
> 		                        " *** \n\n")
>                      
> 
>                      where lastLeft   = left (refPerim ! last)
> 		           rightCor b = right (refPerim ! b) 
>                            botCor b   = bot (refPerim ! b)
>                            nLeft b    = left (refPerim ! b)
> 
> 			   goOn q = if (lastLeft /= rightCor q) then 
> 			               []
> 				       else [q:c:d | c <- (leftRay !
> 				                        (botCor q)),
> 						     d <-
> 						    --  trace ((show q)++" "++
> 						    --    (show c)++"xx ")
> 						
> 						       restPerim c
> 						       (newleft  c)
> 						       (newright c)
> 						       oneCor
> 						       (iAm - 2)
> 						       ]
>                            newleft  c   = leftRay //
> 			                    [((nLeft c),
> 					     leftRay!(nLeft c)\\[c])]
> 			   newright c  = rightRay //	                      
>                                             [((rightCor c),
> 					    rightRay!(rightCor c)\\
> 					              [c])]
> 
> -- *********************************************************************
> -- *                                                                   *
> -- *	agTst is a simple heuristic test to determine whether it is    *
> -- *	possible for a perimeter to be built with the remaining        *
> -- *	pieces: it tests to find out whether there are an equal no. of *
> -- *    pieces whose right side matches the left sides of available    *
> -- *	pieces, except, perhaps for 1, which will fit a corner piece.  *
> -- *								       *
> -- *	And it doesn't work, at least at the beginning of the solution.*
> -- *	In the first 10,000,000 passages through corner 15, there is   *
> -- *	only 1 fail.                                                   *
> -- *                                                                   *
> -- *********************************************************************
> 
> gTst :: Array Int [Int] -> Array Int [Int] -> Bool
> gTst right left = and $ map tryme (indices right) 
> 
> 	          where iList = indices right
>                         tryme x | (length (right ! x)) ==
> 			           (length (left ! x))          = True
> 
>                                 | abs ((length (right ! x))-
> 				       (length (left ! x))) ==
> 				       1		        = True
> 				| otherwise                     = False
> 				
> gTst1:: Array Int [Int] -> Array Int [Int] -> Bool
> gTst1 right left = if (sum $ map tryme (indices right)) > 2 then False
>                                                             else True
>                    where tryme x = abs ((length (right ! x)) -
> 		                       (length (left ! x)))
> gTst2 right left = if (length (left ! 2)) > 0 then True else False 
> 
> gTst3 right left = if ((lr > ll+2)||(lr < ll-2))   then  False else True 
> 			where lr = length (right ! 2)
> 			      ll = length (left ! 2)
> 
> -- *********************************************************************
> -- *                                                                   *
> -- *	Here we make up a list of the 6 possible corner configurations *
> -- *    There are only 6 such because the remaining permutations of    *
> -- *    corner pieces are merely rotations of the six used here.       *
> -- *                                                                   *
> -- *********************************************************************
> 
> corTemp :: [(Int,Int,Int,Int)]
> corTemp = [(1,2,3,4),(1,2,4,3),(1,3,2,4),(1,3,4,2),(1,4,2,3),(1,4,3,2)]
> 
> corns = [(0,0,0,0,0), (0,0,2,1,1),(0,0,2,3,2),(0,0,4,1,3),(0,0,1,4,4)]
> 
> 
> -- *********************************************************************
> -- *                                                                   *
> -- *	Construct an array in which each entry is a list of pieces     *
> -- *    that have the same color on the left side. This array will be  *
> -- *    used to construct the perimeters of the puzzle.                *
> -- *                                                                   *
> -- *    We use pArray as an array of available pieces, and refPerim    *
> -- *    in order to find the matching colors; since it changes a lot,  *
> -- *    the reduced item count will reduce overhead from building new  *
> -- *	pArray's.                                                      *
> -- *                                                                   *
> -- *********************************************************************
> 
> pSides:: [(Int,Int,Int,Int,Int)]
> pSides = [(2,0,2,5,5),(4,0,2,6,6),(2,0,2,7,7),(8,0,2,7,8),(1,0,2,9,9), 
>           (3,0,2,10,10),(4,0,2,11,11),(3,0,2,12,12),(8,0,2,12,13),
> 	  (3,0,2,13,14),(2,0,4,6,15),(1,0,4,14,16),(8,0,4,15,17),
> 	  (8,0,4,16,18),(4,0,4,10,19),(4,0,4,11,20),(3,0,4,17,21),
> 	  (2,0,4,18,22),(8,0,4,18,23),(2,0,4,19,24),(2,0,4,13,25),
> 	  (4,0,1,5,26),(1,0,1,5,27),(1,0,1,6,28),(1,0,1,14,29),
> 	  (8,0,1,10,30),(4,0,1,11,31),(1,0,1,19,32),(4,0,1,12,33),
> 
> 	  (3,0,1,12,34),(8,0,1,20,35),(3,0,1,21,36),(2,0,3,14,37),
> 	  (8,0,3,22,38),(8,0,3,9,39),(4,0,3,16,40),(1,0,3,16,41),
> 	  (2,0,3,11,42),(4,0,3,11,43),(1,0,3,11,44),(2,0,3,17,45),
> 	  (3,0,3,19,46),(3,0,3,12,47),(3,0,3,20,48),(8,0,8,5,49),
> 
> 	  (2,0,8,6,50),(4,0,8,6,51),(2,0,8,7,52),(3,0,8,10,53),
> 	  (3,0,8,17,54),(8,0,8,17,55),(1,0,8,12,56),(2,0,8,20,57),
> 	  (8,0,8,20,58),(4,0,8,13,59),(1,0,8,21,60)]
> 
> 
> pArray:: [(Int,Int,Int,Int,Int)] -> Array (Int)
>          [Int]
> pArray pSides = accumArray (++) [] (1,8) accumPlist
> 
> rightArray:: Array (Int) [Int]
> rightArray  = accumArray (++) [] (1,8) rightAccum
> rightAccum = map (\item ->((right item),[piece item])) pSides
> 
> 
> accumPlist = map (\item ->((left item),[piece item])) pSides
> 
> refPerim:: Array (Int) (Int,Int,Int,Int,Int)
> 
> refPerim = listArray (1,60) (trace "don't get here"(drop 1 corns)++pSides)
> 
> -- *********************************************************************
> -- *                                                                   *
> -- *	Pretty-printer for corner configurations.                      *  
> -- *                                                                   *
> -- *	                                                               *
> -- *********************************************************************
> 
> corpic = concat $ map oneSq corTemp
> 
> oneSq (a,b,c,d) = show (corns !! a) ++ "    " ++ show (corns !! b) ++
>          "\n\n" ++
> 	 show (corns !! c)++"    "++show (corns !! d) ++ "\n\n\n"
> 
> 
> -- *********************************************************************
> -- *                                                                   *
> -- *	Ugly-printer for pArray, the array of pieces for the           *  
> -- *    perimeter.                                                     *
> -- *                                                                   *
> -- *	                                                               *
> -- *********************************************************************
> 
> pArrayPic myray = concatMap (\x-> (show x)++"\n\n") (elems myray) 
> 
> 
> -- *********************************************************************
> -- *                                                                   *
> -- *	Convenience functions.                                         *
> -- *                                                                   *
> -- *********************************************************************
> 
> left:: (Int,Int,Int,Int,Int) -> Int
> left (a,b,c,d,e) = a
> fst4 (a,b,c,d) = a
> 
> top  (a,b,c,d,e) = b
> snd4 (a,b,c,d) =b
> 
> right (a,b,c,d,e) = c
> thd4 (a,b,c,d) = c
> 
> bot  (a,b,c,d,e)  = d
> fth4 (a,b,c,d) = d
> 
> 
> piece (a,b,c,d,e) = e
> 
> 
> 

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