[Haskell-cafe] Why binding to existing widget toolkits doesn't
make any sense
Creighton Hogg
wchogg at gmail.com
Mon Feb 2 14:39:23 EST 2009
2009/1/29 Conal Elliott <conal at conal.net>:
> Hi Achim,
>
> I came to the same conclusion: I want to sweep aside these OO, imperative
> toolkits, and replace them with something "genuinely functional", which for
> me means having a precise & simple compositional (denotational) semantics.
> Something meaningful, formally tractable, and powefully compositional from
> the ground up. As long as we build on complex legacy libraries (Gtk,
> wxWidgets, Qt, OpenGL/GLUT, ...), we'll be struggling against (or worse yet,
> drawn into) their ad hoc mental models and system designs.
>
> As Meister Eckhart said, "Only the hand that erases can write the true
> thing."
I think working on a purely functional widget toolkit would actually
be a really cool project. Do you have any ideas, though, on what
should be the underlying primitives?
The initial gut feeling I have is that one should just ignore any
notion of actually displaying widgets & instead focus on a clean
algebra of how to 'add' widgets that relates the concepts of
inheritance & relative position. What I mean by inheritance, here, is
how to direct a flow of 'events'. I don't necessarily mean events in
the Reactive sense, because I think it'd be important to make the
model completely independent of how time & actual UI actions are
handled.
Any thoughts to throw in, here?
Cheers,
C
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