[Haskell-cafe] Memory efficiency questions for real-time graphics

Svein Ove Aas svein.ove at aas.no
Mon Nov 3 10:45:12 EST 2008

On Mon, Nov 3, 2008 at 11:31 AM, Tobias Bexelius
<tobias.bexelius at avalanchestudios.se> wrote:
> Before Direct3D 10, its too costly to read back the updated vertex data
> in every frame, which force you to make this kind of operations on the
> CPU.
> With D3D 10 however, you should use the new Stream-Output stage which is
> used to return updated vertex data directly to a vertex buffer on the
> GPU. So if you can afford a new graphics card and likes Vista, that's
> the way to go :)
Or you could use OpenGL, which has supported that since the first GPUs
that did were released.

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