[Haskell-cafe] Memory efficiency questions for real-time graphics
t.r.willingham at gmail.com
Sun Nov 2 16:23:38 EST 2008
On Sun, Nov 2, 2008 at 2:13 PM, Don Stewart <dons at galois.com> wrote:
>> Take a highly complicated function and apply it to N vertices. Now
>> increase N until the framerate is affected. That is where I am. It
>> is obvious that any N-sized allocations will cause the framerate to
>> stutter. This is not just theoretical: I *see* it as I increase N
>> while it's running. This is the point of my initial email, the
>> subject of which is memory efficiency.
> I'm glad things are going well. Do you have the code somewhere for
If you read my initial post, you'll see that I am looking to convert
an existing C++ application to Haskell. Above I am describing the
current C++ implementation.
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