[Haskell-cafe] Re: Memory efficiency questions for real-time
graphics
Neal Alexander
wqeqweuqy at hotmail.com
Sat Nov 1 03:15:21 EDT 2008
Even when generating one or more copies of "world" per frame the
performance stays fine and allocations are minimal. From what ive seen,
the OpenGL calls are whats going to bottle neck.
loop (time, space)
where
loop = loop <=< runKleisli action
where
action = (ChronoSync.sync *** syncExternal channel)
>>> Space.update
>>> display
>>> ChronoSync.yieldCPU
More information about the Haskell-Cafe
mailing list