[Haskell-cafe] Re: Memory efficiency questions for real-time graphics

Neal Alexander wqeqweuqy at hotmail.com
Sat Nov 1 03:15:21 EDT 2008

Even when generating one or more copies of "world" per frame the 
performance stays fine and allocations are minimal. From what ive seen, 
the OpenGL calls are whats going to bottle neck.

loop (time, space)


   loop = loop <=< runKleisli action


         action = (ChronoSync.sync *** syncExternal channel)

                   >>> Space.update
                   >>> display
                   >>> ChronoSync.yieldCPU

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