[Haskell-cafe] Re: Solving a geometry problem with Haskell
Achim Schneider
barsoap at web.de
Sat Jan 12 17:33:02 EST 2008
Achim Schneider <barsoap at web.de> wrote:
> Achim Schneider <barsoap at web.de> wrote:
>
> > "Rafael Almeida" <almeidaraf at gmail.com> wrote:
> >
> > > perfectSquares :: [Integer]
> > > perfectSquares = zipWith (*) [1..] [1..]
> >
> > > isPerfectSquare :: Integer -> Bool
> > > isPerfectSquare x = (head $ dropWhile (<x) perfectSquares) == x
> >
> > what about
> >
> > module Main where
> >
> > isPerfectSquare :: Integer -> Bool
> > isPerfectSquare n = sqrrt == fromIntegral (truncate sqrrt)
> > where sqrrt = sqrt $ fromIntegral n
> >
> > ? It's a hell alot faster, but I have no idea if some numerical
> > property of square roots could make it give different results than
> > your version, in rare cases.
> >
> Well, even if so, I bet calculating the square root by successive
> approximation using integers would still be faster, it's O(ld(n))
> instead of O(n).
>
(and you can use a truncated sqrt as initial guess)
This may seem like cheating, but then I'm a game programmer...
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