[Haskell-cafe] Rendering TTF fonts in Haskell and OpenGL
jefferson.r.heard at gmail.com
Sun Feb 17 20:28:59 EST 2008
Thanks. that's certainly a thought... doesn't make the text 3d,
though, does it? I'd ideally like to have something that turns the
text into geometry, but this'll do in a pinch...
On Sun, Feb 17, 2008 at 8:26 PM, Luke Palmer <lrpalmer at gmail.com> wrote:
> On Feb 18, 2008 12:20 AM, Brandon S. Allbery KF8NH <allbery at ece.cmu.edu> wrote:
> > On Feb 17, 2008, at 19:13 , Jefferson Heard wrote:
> > > In C and in Java, I can use truetype fonts in Haskell using select
> > > libraries, and I'd like to be able to do the same in Haskell. Are
> > > there any portable libraries out there for loading fonts into OpenGL
> > > geometry for Haskell? I can use the vector fonts from GLUT is
> > > absolutely neccessary, but I'd like something that looks a little more
> > > professional. Are there any suggestions?
> > Can't speak to OpenGL per se, but have a look at:
> > http://hackage.haskell.org/cgi-bin/hackage-scripts/package/SDL-ttf-0.4.0
> > http://hackage.haskell.org/cgi-bin/hackage-scripts/package/X11-xft-0.2
> I have an immature, but precise and picky implementation that renders text in
> a ttf font to an OpenGL texture (using SDL-ttf) here:
> (It may have some dependencies in the same directory). Text support is
> way at the bottom.
> Good Luck,
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picnic, they just mean you have to be careful what you swallow.
-- Jessica Edwards
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