[Haskell-cafe] Functional board games
Ryan Ingram
ryani.spam at gmail.com
Mon Apr 21 12:08:17 EDT 2008
Bertrand Felgenhauer[1] wrote a peg solitaire game[2] using Prompt[3]
to interact with the user.
Here's the core game loop:
-- move a peg into a certain direction
data Move = Move Pos Dir
-- solitaire interface
data Request a where
RMove :: Board -> [Move] -> Request Move -- select a move from given list
RDone :: Board -> Int -> Request () -- game over
-- implement the game logic
game :: Prompt Request ()
game = game' start
-- find possible moves, end game if there are none, otherwise ...
game' :: Board -> Prompt Request ()
game' b = do
let options = filter (validMove b) allMoves
if null options then prompt $ RDone b (length (pegs b))
else game'' b options
-- ... prompt for a move and execute it
game'' b options = do
Move (x, y) d <- prompt $ RMove b options
let (dx, dy) = delta d
game' (Board (board b // [((x, y), Empty),
((x + dx, y + dy), Empty),
((x + 2*dx, y + 2*dy), Peg)]))
-- ryan
[1] http://www.haskell.org/pipermail/haskell-cafe/2008-January/038301.html
[2] http://int-e.home.tlink.de/haskell/solitaire.tar.gz
[3] http://hackage.haskell.org/cgi-bin/hackage-scripts/package/MonadPrompt-1.0.0.1
On Mon, Apr 21, 2008 at 8:22 AM, Dougal Stanton
<dougal at dougalstanton.net> wrote:
> I'm having a go at making a functional board game (the back-end logic
> for one, at least) and as with all good projects it raises lots of
> questions. But I'll keep it to one this time.
>
> Does anyone know of functional-style implementations of
> chess/draughts/go/anything else that might give me ideas? I am writing
> a game of Thud (yes, from the Terry Pratchett book...) but I don't
> hold much hope of their being a functional-style Thud game already in
> existence!
>
> Cheers,
>
> D.
>
> --
> Dougal Stanton
> dougal at dougalstanton.net // http://www.dougalstanton.net
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