[Haskell-cafe] announce: Glome.hs-0.3 (Haskell raytracer)

Jim Snow jsnow at cs.pdx.edu
Thu Apr 17 16:45:05 EDT 2008

A new version of my raytracer is out.  It now supports cones, cylinders, 
disks, boxes, and planes as base primitives (previously it only 
supported triangles and spheres), as well as transformations of 
arbitrary objects (rotate, scale, translate) and the CSG operations 
difference and intersection.  Perlin noise and Blinn highlights have 
been added, as well.


Glome can parse NFF-format scene files (see 
http://tog.acm.org/resources/SPD/), but many features are only 
accessible via raw Haskell, since NFF doesn't support very many kinds of 
primitives.  I included a TestScene.hs file that demonstrates how to 
create a scene with various kinds of geometry (including a crude attempt 
at a recursively-defined oak tree) in haskell.  There isn't any 
documentation yet, but many of the primitives have constructors that 
resemble their equivalents in povray, so anyone familiar with povray's 
syntax should be able to figure out what's going on.


More information about the Haskell-Cafe mailing list