[Haskell-cafe] Troubles understanding memoization in SOE

Peter Verswyvelen bf3 at telenet.be
Wed Sep 26 08:50:39 EDT 2007

Thanks for the nice feedback. I think I know enough to tackle these papers
now, although I'm sure it will take a while ;)

For a really simple and easy approach that only uses basic Haskell,

This is a remake of the Konami game that was the cause of my videogame
"addiction" :)


-----Original Message-----
From: Paul Hudak [mailto:paul.hudak at yale.edu] 
Sent: Wednesday, September 26, 2007 2:39 PM
To: Peter Verswyvelen
Cc: Henning Thielemann; Haskell-Cafe; paul.hudak at yale.edu
Subject: Re: [Haskell-cafe] Troubles understanding memoization in SOE

Henning Thielemann wrote:
> On Wed, 26 Sep 2007, Peter Verswyvelen wrote:
>> I hope I won't come to the conclusion that after one year learning 
>> the cool lazy functional programming language Haskell (which I want 
>> to use for making simple videogames in a clean way for teaching),
> I haven't tested it, but know of the existence of "Haskell in Space":
>   http://www.informatik.uni-bremen.de/~cxl/lehre/pi3.ws01/asteroids/

Also see these two:



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