[Haskell-cafe] Haskell version of ray tracer code is much slower than the original ML

Mark T.B. Carroll mark at ixod.org
Thu Jun 21 13:29:56 EDT 2007


Philip Armstrong <phil at kantaka.co.uk> writes:
(snip)
> Because the optimisation page on the haskell wiki is very explicit
> about never using Float when you can use Double, that's why.
(snip)

Is that still true if you use -fexcess-precision ?

-- Mark



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