G'day all. Quoting Dan Piponi <dpiponi at gmail.com>: > But I don't think that means there is no role for Haskell in > rendering. Examples of places I think Haskell could play a role are: > the shader language, [...] For the record, I've written 2.5 production shader compilers. The 0.5 was in Haskell. :-) Cheers, Andrew Bromage