[Haskell-cafe] Implementing a MUD server in haskell
Ketil Malde
ketil+haskell at ii.uib.no
Sun Dec 16 17:39:50 EST 2007
Jack Kelly <endgame.dos at gmail.com> writes:
> struct room{
> ...
> struct player * players;
> ...
> };
>
> struct player{
> ...
> struct room * room;
> ...
> };
Extreme programming (or maybe it was some other "agile" thingy)
suggests doing the simplest possible approach that could conceivably
work. What about:
data Room = ..
data Player = ..
locations :: [(Player,Room)]
?
-k
--
If I haven't seen further, it is by standing in the footprints of giants
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