[Haskell-cafe] Yet another stupid question about
numeric conversion
Henning Thielemann
lemming at henning-thielemann.de
Wed Aug 22 05:10:32 EDT 2007
On Tue, 21 Aug 2007, Peter Verswyvelen wrote:
> Yes indeed, I realized that. I oversimplified my question. I'm basically
> trying to model 4D CG/HLSL operations (pixel/vertex shaders) in Haskell.
>
> I tried realToFrac, but that did not work. Then I tried splitting the
> instances into Fractional and Integral, but I kept getting errors. Maybe
> because I also made the Vector datatype an instance of Num, Fractional, etc,
> which was needed to model the CG/HLSL piecewise operations (so
> multiplication of two vectors is done piecewise by default in the CG model;
> one has special dot, cross, and mul operations for performing the other
> operations).
> It would be nice if one could have a full predicate in the constraints
> section of a type class, like
>
> class ((Num a) && not (Vector4D a)) => ...
>
> But I guess this indicates bad design?
Is still don't see why you need it. I have the feeling that you abuse Num
and Fractional classes just for re-use of symbols like (*) and (/) in an
arbitrary way. Better don't do that. Type classes are for writing generic
functions. Define new infix operators where necessary.
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