[Haskell-cafe] creating graphics the functional way
conal at conal.net
Tue Aug 7 22:03:56 EDT 2007
I agree with Jon. And hardware acceleration is in tension with the
generality of the extreme generality of formulating images as general
(computable) functions on space (and hence arbitrary non-linear
*Unless*, you abandon the traditional acceleration of a fixed set of 2D (or
3D) primitives and transformations and instead compile into graphics
processor code as in http://conal.net/Vertigo.
BTW, I'd love to find one or more enthusiastic collaborators to help create
and release open-source, cross-platform, and successors to Pan & Vertigo.
On 8/7/07, Jon Harrop <jon at ffconsultancy.com> wrote:
> On Tuesday 07 August 2007 21:22:00 Frank Buss wrote:
> > I assume to make it fast, a good idea would be to cache some
> If you want to make it fast you should be using hardware acceleration.
> Dr Jon D Harrop, Flying Frog Consultancy Ltd.
> OCaml for Scientists
> Haskell-Cafe mailing list
> Haskell-Cafe at haskell.org
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