[Haskell-cafe] I/O interface
simonmar at microsoft.com
Wed Jan 19 07:50:37 EST 2005
On 18 January 2005 00:27, Ben Rudiak-Gould wrote:
> Marcin 'Qrczak' Kowalczyk wrote:
> >Convenience. I'm worried that it uses separate types for various
> >kinds of streams: files, pipes, arrays (private memory), and
> sockets. >Haskell is statically typed and lacks subsumption. This
> means that >even though streams are unified by using a class, code
> which uses >a stream of an unknown kind must be either polymorphic
> or use >existential quantification.
> Yes, this is a problem. In my original proposal InputStream and
> OutputStream were types, but I enthusiastically embraced Simon M's
> idea of turning them into classes. As you say, it's not without its
I recognised this problem, which is why TextInputStream and
TextOutputStream are existential wrappers around streams. Most clients
will be using the Text streams, so they won't suffer from the
However, we could also provide a non-overloaded version using one of
> I see several possibilities here.
> * We could adopt Avery Lee's suggestion (from the discussion in
> 2003) to use field labels instead of methods. Advantages: InputStream
> and OutputStream behave more like their OOP equivalents, with no loss
> of extensibility. Disadvantages: potentially less efficient (no
> specialization possible); loses some static type information.
Unfortunately GHC isn't nearly as good at optimising records as it is at
optimising type class overloading. Of course, type class overloading is
just a special case of polymorphic records, but there you go.
> * We could use a single type for all input and output streams in
> the standard library, but retain the type classes also.
> * We could provide existential wrappers:
> data IStream = (InputStream a) => MkIStream !a
> instance InputStream IStream where ...
This one gets my vote.
BTW, Marcin: the library in the prototype implementation differs
somewhat from the version of the interface in the Haddock docs. The
docs were written before I started hacking on the prototype.
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