[Haskell-cafe] Lnear algebra library for game programming.
GK at ninebynine.org
Mon Nov 8 05:17:41 EST 2004
At 22:52 07/11/04 +0300, Serguey Zefirov wrote:
>So the question is: what other people do in situation like this and is there
>any paper(s) on linear algebra library design?
This response has absolutely nothing to do with Haskell, and not really
anything to do with library design...
Several years ago, when programming a system for 3D analysis from 2D camera
data (a form of "terrestrial photogrammetry), I found this to be a most
helpful reference work:
Handbook for Automatic Computation, Volume II - Linear Algebra
J.H. Wilkinson, C Reinsch
Springer-Verlag, ISBN 3-540-05414-6, 1971 (!)
It addresses a number of tricky computational topics in Linear Algebra,
with what I found to be an excellent balance of theoretical background and
practical engineering concerns. I'm not a student of numerical techniques,
so I don't know whether this is now somewhat dated; indeed, I've no idea
if it's still available, though I'd expect any decent technical library to
have a (maybe dusty) copy somewhere.
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