[Haskell-cafe] Lnear algebra library for game programming.

Graham Klyne GK at ninebynine.org
Mon Nov 8 05:17:41 EST 2004

At 22:52 07/11/04 +0300, Serguey Zefirov wrote:
>So the question is: what other people do in situation like this and is there
>any paper(s) on linear algebra library design?

This response has absolutely nothing to do with Haskell, and not really 
anything to do with library design...

Several years ago, when programming a system for 3D analysis from 2D camera 
data (a form of "terrestrial photogrammetry), I found this to be a most 
helpful reference work:

   Handbook for Automatic Computation, Volume II - Linear Algebra
   J.H. Wilkinson, C Reinsch
   Springer-Verlag, ISBN 3-540-05414-6, 1971 (!)

It addresses a number of tricky computational topics in Linear Algebra, 
with what I found to be an excellent balance of theoretical background and 
practical engineering concerns.  I'm not a student of numerical techniques, 
so I don't know whether this is now somewhat dated;  indeed, I've no idea 
if it's still available, though I'd expect any decent technical library to 
have a (maybe dusty) copy somewhere.


Graham Klyne
For email:

More information about the Haskell-Cafe mailing list